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94 Comments

    1. @@rappakalja5295 Nothing is wrong with Capitalism – there is no better system – the same companies will fail if they do things poorly, that’s how it works and should work

    2. @@rappakalja5295 Nope. Plenty of good games are still made by independent people. Capitalism has nothing to do with it, please spare us the politics.

    1. You have a problem, there is nothing wrong with live service games, the problem is these single player game studios trying to make like service games. It takes special skills to make a Live service games and way way more devs working on it, 500 people at least. good live service games are made by passion by people who want to make a good game that lasts forever. Bad live service games are made by the single player studios you are fanboying, they have no idea how to make one, they don’t have the patience nor the resources to make one but they want to big piles of cash so they do it anyways.

    2. @@axel2x748 Left 4 Dead 2, Warframe, Sea of Thieves, Deep Rock Galactic, Helldivers 2 are all great games. doesn’t matter what you think.

    1. I heard the actual gameplay was good just a bit repetitive. The story is bad and mission variety. Yeah no I think a 60 is about right

    2. @@ramdjow2882 how could you say that without playing the game first?

      i didn’t play it but i don’t have to play it so say i absolute hate the UI and artstyle, who cares about gameplay at that point.

    3. Game reviewers tend to be really generous. If a move got a score of 60 on metacritic, that’s actually pretty good. For example, guardians of the galaxy volume 3 has a score of 63.

  1. It grinds my gears when a single player game is always online or need a connection to fucking launch every time

  2. All these once great studios really became Dutch from RDR2. “I have a plan”, “We just need more money”

    1. Dutch “I have a plan john”.
      John “You always have a plan dutch”
      Dutch “This is a good one. It’s live service.”

    2. RDR2 was also a legendary single player game as was The Witcher 3 (both weren’t mentioned)

    3. @gameranx, As the leader of this project, I want to clarify the narrative around ANTHEM’s development. The developers, the heart of this creation, have poured their talent and dedication into building a game they believed in. It’s not just a product; it’s a vision they brought to life. The shortcomings you’ve mentioned are not a reflection of their commitment but rather the result of strategic decisions made at higher levels. These decisions, often driven by timelines and financial goals, can overshadow the developers’ original intent. Let’s redirect our critique towards the decision-making processes that impact the game’s development and release. We should celebrate our developers’ efforts and learn from the challenges to improve future endeavors. Peace.

  3. The worst part about this, from a purely gaming perspective, is all the lost IP and great ideas that never even came to fruition.

    1. anthem would have been amazing as a single player action rpg heck imagen a armored core style game with mass effect rpg and decisions.

  4. 2004 – You go into a store to find a game
    2024 – You go into a game to find a store

    🙁

  5. “They’re demanding the consumer to also crunch games”

    What a frighteningly succinct way of summarising this whole issue.

    1. @@DioStandsStillI think it’s more to convey that if you want to get the most cool loot you need to grind for hours on end rather than take a game at its pace.

    2. Yeah, single player last 20-30 hours of gameplay. Live Service games need to last 300-400 hrs between updates. Only way to sustain the game is to crrate contents with lower quality graphics, less cutscenes, and very repetitive gameplay.

    3. ⁠aint nobody grinding this piss that’s currently coming out lol most of the games I’ve heard of past few years have truly failed, no wonder

    4. I used to play Genshin and stopped because of this, thank god I never spent any money on any live service game

  6. The good news is, we aren’t losing great devs. We’re losing companies that used to employ great devs. Many of those devs are starting their own companies and are still making great games. Don’t stay loyal to a brand, the brand doesn’t mean anything. Too many c-suites using the brand to rake in money using piss poor products over the last decade.

    1. eh, there are plenty of devs that get tired of the instability of the games industry and leave to go do programming for something outside of the games industry, write stories for something not games related, do art and animation for something else. sometimes we do lose devs. They are here because they are passionate, but sometimes they are willing to give up the creativity and doing what they want for a more stable and bigger paycheck doing something less fulfilling because they need to suppor their family.

    2. ​@@BestYouTuberever422 Most people just mention the games that a studio produced like the studio that made Hi-Fi rush got shut down. Watch the video again and pay attention to the games he says were condisered failures they are the ones that had their studio shut down.

    3. Beloved IPs are getting shelved though. Suits will see a game that underperformed and conclude that franchise is no longer worth the risk. Then they’ll just sit on it.

    4. @@TurboTobs1989 oh, absolutely. That’s why spiritual successors are a thing. And it’s hard to not fall for an IP, but don’t tie your identity to it. Creatives haven’t had much say in the decision making in decades, outside of the indie scene.

  7. Even though I kinda hate Rockstar for their treatment of RDO…
    Rockstar has one thing they do better than anyone else… their single player experiences are FULL fledged single player games – like packed with content. Their single player games arent just a gimmick that leads to their online games.

    1. Fromsoft is a better example. If the single player of GTA 6 remains pure, must be appreciable.

  8. that makes Arkane Austin’s closure even sadder. the ones that stayed were probably the ones who needed the job stability the most and were unwilling to risk leaving for something new and now they are unemployed for staying loyal to the company that fucked them over. thanks Bethesda/Microsoft.

    1. Being loyal isn’t people staying for the money and they think it is safe… how on earth do you convince yourself of this nonsense? Microsoft is wrong but so are you. You would do worse if you were in microsoft’s position because you are delusional.

  9. I think the developers realized it was easier to pit humans against each other than try to create a “realistic” AI for enemies in game. That was what initially drove this.

    1. It might be a part of the reason, yes, but a small one. The keyword here is recurring revenue, live service games profit margins far surpasses anything a single player game can deliver because of how long you can keep revenue going. GTA V, the most profitable media to this day, made good bucks with the single player alone of course, but it reached its 7.7 billion dollars mark relying on this concept.
      Freefire, Fortnite and alikes all made huge profits for its recurring appeal. It’s corporate greed plain and simple.

    2. @@joaorenz7784 Even if that’s true, for a live service game to actually get that revenu,e you need a solid gameplay loop to keep the players engaged so they can spend more money.
      This is not what happens though, the games are not entertaining, they’re no longer “games” because the “playing” part of the game was cut short in lieu of making add-on content to buy as extra.

    3. @@joaorenz7784 Corporate greed strongly characterized by the shortsightedness it comes with. GTAV made $1B before they even dropped the online. Players want engaging open worlds that feel free and rewarding to dive deeper into. We *do* want to play with our friends though. In *co-op experiences.* Not always-online, battle pass loot shooters.

    4. Rockstar know what they are doing when it comes to AI enemies, they are going hard with the AI in GTA 6. The AI in Red Dead Redemption 2 were pretty good. I haven’t paid for a new game since the new COD MW2, hopefully developers start to learn not everything has to be live service.

    5. @@LSClubhouse Fk yes, co-op games are for me at least, is the best between it and multiplayer.

  10. As a veteran grand daddy gamer since the 1980’s, the trend is depressing but familiar. Every new generation of publishers/studio heads to use your phrases, think they know better. They don’t and we savvy experienced gamers have seen it all before. It was a sad day when i realised Prey 2 was never gonna happen after arkane were bought. Oh well.

    1. Dude. You were gaming in the 80s and still had enough hope in your heart to want ARKANE’S prey 2?!

      I’m probably the exactly next generation after you, coz I was born the year the soviet union fell, and man.

      I hope you get to see a company release an im-sim and NOT die sometime in your life, man.

    2. First video game – Arcade tank game in a bar (then a kid in a college town could walk in during the day) and played in oh, about 1974/75…. Talk about OG gaming….

    3. Im with you and cant believe how far gaming has fallen. Gaming on PC in the late 90s was incredible. The original Deus Ex was absolute mastery. The origional Prey was absolute mastery. I wish i could recall the names of so many that were and are quite frankly other than the obvious graphics 1000 times better than most the garbage out now. Probably because then, a game had to be good to make money vs now you just got to sucker in a few fools with a unlimited credit line. I’m pretty sure another one was Noone lives forever, not the 007 but it was a female super spy the game was absolutely amazing.

  11. Steve Jobs described this situation a long time ago. These studios were started and built by the product people. That’s where the masterpieces came from. However, now, the salespeople are in charge. Salespeople know sales. They don’t know games, they don’t know development, and their definition of ‘fun’ is completely alien to their customers’.

    1. Well yeah, the greedy corporatists fly in, take over anything successful, and try to make it into a ‘science’ of squeezing the most money out of something without having the talent. It’s all about the numbers going up, ‘growth’. Same is happening in Hollywood.

    2. How hard is it for them to understand this statement? Idc if I am in a suit, understanding the field you’re in should be business 101. Awesome statement man

    3. Agreed, they are trying to make sure their games follow their quarterly profit schedule.

  12. Breaks my heart we won’t ever get a game like prey again. It was a little difficult to get into at first but when I started to understand how the game played and how open the game was I fell in love with it

    1. Prey is incredible but I hold out hope that the Live Service model will one day collapse and we’ll see a resurgence in Single Player gaming

  13. corporate greed is definitely killing more than just the game industry. sucks to be a microcosm.

    1. When rent rises exponentially and salaries rise linearly. You are just planting the seeds of revolution. If it where not for the circuses (games, social media etc) The prooblem would have been solved a long time ago..

    2. @@RicardoSantos-oz3uj Doesn’t take much longer until people realize circuses don’t feed them. And if their monthly budget gets eaten up by basics like “living under a roof”, before they can fill their fridge, they won’t stop.

      Kinda shame this trend appears everywhere in our world. Hope there’s a turning point soon before everything turns ugly.

  14. I think a lot of people have probably already heard this, but games like Helldivers 2 taught me that people aren’t sick of live service games, they’re tired of poor implementation of them, expensive and very limited Battle Passes that ask you for immense hours of grinding that only a small portion of players can complete, cosmetics and items or exclusive content that is blocked by a paywall and that in some cases is exorbitantly expensive, not to mention that several of these games come out incomplete with the promise that they will be complete one day, in some other cases these bad market practices are implemented in single player games in a desperate attempt to recover the investment cost of developing these games. If the live service system is well implemented, you can have a game that will be loved and loved by the community, but today the large triple AAA companies only see it as a way to milk their games more and try to force their users to let them spend more.

  15. “The mindless pursuit of profit over sensible business planning is the real problem here.” could be said about many problems in society right now.

    1. I agree. Obviously every company wants a profit but the problem is the business model of nickel and diming the customer. Imagine your neighbor had a lemonade stand, but instead of selling them by the glass, your neighbor wants a subscription fee. On top of that he wants you to pre-order his lemonades. But wait there’s more, he also introduced microtransactions, he wants you to pay for the sugar, the water, and the plastic cups.

    2. Quarterly profits are the only thing that matters. That means 3 months is the limit of their thinking ahead

  16. The worst part is that the company sees the games failure as “oh, people just aren’t interested in gaming anymore. lets pull out entirely” instead of listening when people say they hated about the game.

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